stellaris best defense platform. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. stellaris best defense platform

 
 Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alonestellaris best defense platform  on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low

It appears to be active for all basic defense platforms and is shown in the ship designer as well. Try and upgrade all three defense platforms with the “Upgrade All” button Upload Attachment File(s) attachedI just think the "missile boat" design is better than the "picket ship" or "interceptor. No, you should be able to build military stations almost anywhere. Last I heard, yes they do, CC wise at least. E. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. The first DP is half PD (of both types), and small arms for close in fights (also mixed between energy and ballistic) to give a full range of options. My reasoning being that you can double down on stronger repeatable techs for strike craft damage/attack speed, and stronger repeatable techs for defense platform damage. 5. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. 1800 minerals. From there, you can enter one of the other L-Gates to another. Content is available under Attribution-ShareAlike 3. p: Defense platform designs are just another ship designs. This carries over to defense platforms, giving them insane armour. Starbases on they're own are actually handled pretty well in Stellaris considering that they are static defenses and are very vulnerable to fleets. 3 starbase + full defense platforms specced for shields + anti-armor), but that. The starbase itself is where I put all the hangars. 9. 2) If doing defensive, build them at chokepoints above all else. Probably ~ the same usefulness as Tachyon Beams. IMO they are never something to be blanket built only purpose built. TheOtherBridge • 1 min. Considering that vanilla scripts for defense station and defense fortress. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo-Engineering, but also Technological Ascendancy. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. Subscribe. There are several different parts of the platform, and each one is very important to the survival of the system. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. Vote. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. Usually you can get a max of 3 conventional traits plus any number of special event traits after that. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. 1. I find that, in Stellaris, the best defense is a good offense. See full list on sidegamer. gekp78 Second Lieutenant. Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your base from as far away as possible for as long as possible. This page was last edited on 28 February 2018, at 06:00. * Starbase Defenses Extended 2. Ygolnac Dec 27, 2017 @ 6:55am. Then you need to build the Maginot Fortifications on a planet. Aside from that though, they're pretty much useless. Inadequis. Starbase Defenses Extended. It’s all about research and exploration, having a boost to science in the early game can. Fortifying our Starbase to ensure its survivability in the event of an attack. The only difference between a 10k station base station and a 13k defense platform station is that the 13k cost a lot more. Half and half on shields and armor, and 2 auxiliary fire control. Content is available under Attribution-ShareAlike 3. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. The lack of control over the weapons loadout is a big weakness. D. It's like they decided to put in good ideas that were not tested. Stronger defense platforms. you're misunderstanding, there's no option to build platforms. * Defense platforms not have Large utility slots instead of medium ones. I noticed this fact when I saw that 1 type of defense platform had a way lower upkeep. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. Additional modifiers which affect various defense platform parameters are summarized below. For example via adding hangar bays and defense platforms + hangar bays. For…Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the game. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. In this regard they can be invaluable. Also some traits are easier to get via victory, loss, or some other condition than others. Pocket Sand - Both point defense/flak battery components. In an ideal world, it should matter what the platforms are. Use arc emitters and kinetic battery. Hangar is the only type of platform worth using. Adjust the templates according to your needs in the ship manager. r/Stellaris. In 3. The AI vastly overestimates bastions and seems to respect that you have them. They are accessible early on in the game and will also increase the amount of defense platforms. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. The other platforms mostly depends on. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. but even when you win you can end up losing every single platform. When combined with defense grid super computer and a strategic coordination center you can get 52 defense platforms in a single citadels opposed to 35 without, which means you don't need hangar bays on your battleships, which means you get to replace. ago. When the starbase is lost, all defense platforms are lost as well, you will have to rebuild all of them. Defense platforms cost no upkeep at all, but the weapons added to them still require upkeep like a normal ship would (meaning Defense. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. 2% in alloys. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. Scirocco16V. 67. 2. Missiles bypass shields and deal massive bonus damage vs the armor AND the Hull. Note the change in fleet power. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). Enemy comes in with a decent fleet, gets baited into station range, utterly destroys the everything. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. This page was last edited on 8 December 2022, at 22:04. Discovery. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. The whole defense platform cap system is currently broken on several levels with the game completely disregarding ALL bonuses given to the cap outside of starbase buildings themselves - and even then, at least one starbase building (Ancient Rampart) is broken. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. Specialist_Growth_49 • 1 yr. Defense platforms on the other hand are very questionable and often a waste of alloys. 1 day ago · Guarded by multiple powerful defense platforms. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. When it comes to actual fight, the only thing good about ion cannons is range: they have somewhat less HP and about 1/3 damage of 8 defense platforms. Considering that starbases have +50% range module, the range of ion canon is also wasted in most. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. It adds back the defense station and defense fortress that were removed after 2. Would all hangers still work? It probably wont stop giant fleets but it will prevent smaller incursions. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. Ion cannons taking up 8 defense platform slots is just too much to be worth it. Theutus Dec 9, 2021 @ 10:24am. CryptoIn a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. p: Defense platform designs are just another ship designs. Ships now better keep their distance from the enemies at maximum weapon range. However, the maximum power a fleet can bring varies by map size. I don't use disrupters, cloud-lighting weapons, or matter disintegrators. In the base game defense platforms are expensive and somewhat underpowered. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. Stellaris version supported: v2. Had a decent sized fleet too, all equipped with ion disruptors. Note - military stations are a class of ship that are built in the starbase defense tab. Business, Economics, and Finance. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. Just luke before. Ship Design Components. Charybde. 798. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. Really not the worst thing just fortify your borders and prepare your fleets. Time enough for your. Starting with. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. They buffed torpedos amd missiles, so you gonna need more pd. New loadouts for Bow left side only: 4 M slots, 4 G slots, 2 H slots, or 2 L slots. You’re in luck if you happen to find a star system protected by the mysterious Ether Drake. High risk. Starbases have a free +X armour buff that scales based on their level, e. Best design is pure strike craft. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. I tend to build mixed, 1 side with 2 medium guns (Best Laser, Best Kinetic), the other side with the Missile platform (1x best Missile, 1x best torpedo) [deleted] • 5 yr. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. 83 at a cost of about. Please do not ask if it works with <Insert your Mod here> because I likely won't know. Warning: ALL Defense Platform Cap bonuses are COMPLETELY broken post update! Bug. This guide contains only examples of good ship designs. . A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. Description. ago. Defense platforms are not ships. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. if you were to run the 0. Defense: Any 1-1 combo of armor and shields to maintain flexibility. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. First priorities: Empire border starbases. You can go really high with starhold + traditions + ascension perk + module. Large is a very distant second, and Torpedo is an extremely distant third. Hold up, the ai ABSOLUTELY takes into account Starbase power, not just relative fleet power. Head canon is the station was so badly out of date that there was no choice but to rip it. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. You can use your starbases early game by having at least some token fleet on it. This. Have one guy do all point defense, and the other guy do all missles. 9 Reanimators. Then you can dump however many millions of fleet power you have directly into whatever system the AI targets. ago. 6) Since you'll be criminal heritage, get your gold income to like 2-3k per turn and then begin buying reliquiaries because they are. Second best is hangars. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. In the base game prior to 3. giving your defence platforms small guns increases the likelihood of the enemy ships going into emergency FTL when they are low HP, increasing your chances. Description. I agree. The fleet will tank enemy firepower much. Stellaris Game Director. Then, even if you max out on defense platforms (24 or 32 or something with the Strategic-something ascension perk, which implies an opportunity cost of not being able to pick another ascension perk) that means still fewer Neutron Launchers than a single battleship fleet. The best build would be anchorages and a fleet. Strikecraft are the slowest weapons (mostly because the fighters need to deploy, position, accelerate into range, and then attack after combat has already started) in the game for an alpha and will despawn once the carrier is destroyed. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. Platform 238 minerals. ; About Stellaris Wiki; Mobile view 123K views 1 year ago. Retrofit defense platforms. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. Take the defensive doctrine if needed. The problem becomes even more severe when you consider defense platforms. Defensive Platforms and Starbase Modules exist to be a deterrent. g. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. This is from the Fortress Proclamation Unity Ambition. Mid game. How to build defense platform ? Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. Defence platforms aren't great as. The best defense is a fleet. Stellaris. Eternal Vigilance (+25% starbase hull points, +25% starbase damage, defense platform damage, +5 defense platform capacity) Galactic Contender (+33% damage to awakened empires, and others that aren't relevant) Level 6 or 7 with every endgame tech (each level gives +5% to attack speed, attack damage, etc. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. In this video we will look at a variety of defence platform builds to. 1 day ago · Guarded by multiple powerful defense platforms. ; About Stellaris Wiki; Mobile view Pro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. And unlike T slots, which are spinal and therefore require the ship to be facing in the right direction, strike craft can attack from any direction. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. Defense platform Juggernaut / Star-Eater Colossus Required technology Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Power Fission Reactor 10: 75 20: 140 40: 280 80: 550 160: 1100 20: 200 560: 3850 Fission Power Fusion Reactor 13: 100 26: 180 52: 360 104: 720 208: 1450 26: 260 730: 5000 Fusion. You can go really high with starhold + traditions + ascension perk + module. sapient: 25% tracking 35% fire rate, 10% accuracy psionic: 35% tracking and fire rate. It can be great choke point and fleet breaker. That should normally get you to 2,5k-3k. Content is available under Attribution-ShareAlike 3. Starbase auras are still great, but defense platforms are a waste of alloys. Check out my home page,. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). Stellaris has a rather cheap upgrade system, where its easy to switch designs. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. Put long range weapons on the defense platforms. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. New Sniper Combat Computers. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. Games. Imagine the fleet upgrade complete notifications on upgrade all. t1: 15% tracking 25% fire rate. ago. Buildings#shorts #stellaris #howto #tutorial #tips #guide Discord: tip is about how to build d. It will save you a little bit of resources on starbase upgrades, but in most cases this just isn't anywhere near a big enough savings. Stellaris Wiki Active Wikis. Ion Cannons are the best option against pure battleship fleets. It's the weapon size above L. This is incorrect, without mods, you have to manually select each station and click upgrade. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. If you are near your naval capacity and have positive income, build anchorages. Un-upgraded starbases can build three defense platforms. L-Gates operate a lot like Gateways, in that they let you travel vast distances in a ridiculously short amount of time. If you use the +50% Range Building, Targetting Uplink, those. They keep a single frame for the entire game and thus get blown. 7 comments. Great, because if you have a choke point, and youre under extreme threat, they can pack a punch. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. 0 unless otherwise noted. ago. I'm finally starting to tamper with the Ship Designer and I'm trying to figure out Starbases and Defense Platforms. I think it's Ancient Cache of Technologies that has the heavy platforms. Some are giant spaceborne aliens, but the Enigmatic Fortress is ancient abandoned stronghold. Defense platforms and starbases are very strong in the early game, if used well. Thread starter Verx90; Start date Oct 10,. Jan 29, 2022. Flexibility. State of New Macedonia (Citizen Stratocracy) (Stellaris 2. Starbase Defenses Extended. Something that is puzzling me in 2. Business, Economics, and Finance. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Defense platforms with hangar bays only Advanced fighters One single Ion cannon to bog them down at range The communication jammer starbase building The defense platform supercomputer starbase building The uplink starbase building Gateway adjacent And a mod that makes it so that defense platforms don't explode, they just get disabled. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. If done by different players, whoever destroys the starbase will gain the system. 1. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. In this video we will look at a variety of defence platform builds to. At the start, your Outposts can only support 3 platform slots. It adds back the defense station and defense fortress that were removed after 2. 5) Starbase chokepoints are always going to be important to monitor and upgrade. usually they only are usefull if combined with a defensive flleet. The purpose of the Maginot line is to defend France by forcing Germany to attack through Belgium. I like it. Yes, for the reasons you stated: they don't use up naval capacity. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. Defense platforms can be used to stop pirates when your fleets are busy (early game pirate fleets are just barely strong enough to take out a starbase) A bastion with defense platforms is a good place to have the first battle against a superior foe. This deletes the Fortress and the artillery cannons. How do you achieve defense paltform construction ?. Fortifier (-10% starbase upgrade cost, -33% defense platform cost): defense platforms suck and this doesn't change that fact. For maximum effect, put them in the middle of that system. also remember lanchester's laws. Stellaris Wiki Active Wikis. 0 unless otherwise noted. Tried a fresh new game to test. It was stated by the devs that customization of the station loadout (station designer) is. 4. They have their own armor - which is weak 2. 5. (Only 1 missile slot!) A citadel boasts 80,000 hull, 20,000 armor, and 26 L slot defense components. They can generally tie any enemy fleet up for a few volleys of my defense platforms. The Tracking and Range, however, look irrelevant. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. I posted a bug report on the Stellaris forums. The Angry Hive - Hanger components on both. So moving to the actual post. . 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. Artillery/Carrier remains a powerful fleet design in 3. NixBoxDone Sep 28, 2021 @ 5:56am. Ion cannons taking up 8 defense platform slots is just too much to be worth it. eggzcaliber99 • 4 yr. 5x to Rare Techs is important to draw them early. Stellaris ship designer had so much potential, and what we got? Basically one universal meta, unchanging from 1. Trap, because they cost alot of resources, and cant move, often its better to build ships. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. 7K 220K views 1 year ago Stellaris Defence Platform designs will be analysed to find out how well they perform. Content is available under Attribution-ShareAlike 3. ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. By the time they reach enemy ships, most of combat is already over. Stellaris > General Discussions > Topic Details. Exept FE/Crisis of course, with their 100k+ fleets, but against the "normal" AI empires it worked quite well. Let say the scourge appeared on one side of the galaxy. For example via adding hangar bays and defense platforms + hangar bays. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. If you're up against a Battleship fleet and aren't worried about enemies. But that 25% armor damage means you'll get hard countered if the enemy adapts and runs all armor. Considering that vanilla scripts for defense station and defense fortress. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. Content is available under Attribution-ShareAlike 3. Second best is hangars. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. Stellaris Real-time strategy Strategy video game Gaming. Focusing on alloys (and minerals) is key. Large is a very distant second,. t2: 20% tracking 30% fire rate. Honestly defense platforms will rarely stop attackers, AI or human. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. It can be great choke point and fleet breaker. Low. Thread starter TrotBot; Start date Feb 12, 2022;. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. . You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. 1000 and that should enable the functionality on all existing military stations. Create 10 ships exactly the same in everything exept weapons. Additional modifiers which affect various defense platform parameters are summarized below. System: Max systems, line computer, afterburners, and auxiliary fire control. Military success in Stellaris is about fielding enough guns to blast your enemy into smithereens, and starbases do not get enough weapon slots to do this. Feudal was reverted to its old state in 3. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. . Not if you aren't using it, it's not. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. Authority has minimal ability to be best. though stuff like Hydroponics can have its uses, same with heritage sites. They can protect your battleship fleet from torpedo corvettes. Imo starbases should always have the alpha strike, at least if it is a dedicated defense station. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible) to compete effectively against your enemy. Put long range weapons on the defense platforms. But against any mixed AI comp the best option is Defense Platforms with 2 L slots, Neutron Launchers and the +50% range from the starbase building. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. As others have said, putting up ftl block is a good tech. Used on battleships, titans, and defence stations. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. Destroyers aren’t remotely comparable. #3. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Paradox Staff. also remember lanchester's laws. Laser weapons are the other way around. Ion Cannons have a standard 8 energy credits upkeep. However, instead of connecting to all the other L-Gates in the galaxy, all L-Gates travel to the same place: a little system outside the galaxy, known as the Terminal Egress. This is why Escape is the best defense in the game, with 90% evasion being a middling second. If you are near your naval capacity and have positive income, build anchorages. ). Though, platforms are mostly extremely bad because of the way they function: 1. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. 9. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. 0 unless otherwise noted. The main advantage of strike craft is that they have an attack range of 250, which is higher then anything but some T class weapons. They can be upgraded to support more as you convert them into larger Star Bases. Shield disruptor, range, combat disengagement, and defense supercomputers for buildings. Games. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. The best build would be anchorages and a fleet. And before anyone says: "That would make attacking hard!" That's literally the point. Full loadout of gun batteries, build defensive platforms. true you can build platforms to help pick off marauder fleets to claim some early debris since they have a predictable path and early game hangars have good DPS and tracking. Defense platforms. The repeatable defense platform techs are actually really strong because they scale non-linearly with 10% instead of 5%, and they also benefit from physics techs ie energy weapons damage/attack rate.